Kurt Morson

The Rodeo "Ninja" Cowboy

Description:

KURT MORSON
Val Char Cost Roll Notes
15 STR 5 12- Lift 200.0kg; 3d6; 1
17 DEX 21 12- OCV 6 DCV 6
13 CON 6 12-
11 BODY 2 11-
13 INT 3 12- PER Roll 12-
12 EGO 4 11- ECV: 4
15 PRE 5 12- PRE Attack: 3d6
10 COM 0 11-

8 PD 2 Total: 8 PD (5 rPD)
7 ED 1 Total: 7 ED (5 rED)
3 SPD 3 Phases: 4, 8, 12
6 REC 0
26 END 0
30 STUN 4 Total Characteristic Cost: 56

Movement: Running: 6" / 12"
Swimming: 2" / 4"
Leaping: 3" / 6"

Cost Powers END
Martial Arts:
Maneuver OCV DCV Notes
3 Takedown +1 +1 3d6 Strike; Target Falls
3 Martial Grab -1 -1 Grab Two Limbs, 25 STR for holding on
4 Martial Disarm -1 +1 Disarm; 25 STR to Disarm
3 Flying Tackle +0 -1 3d6 +v/5 Strike; You Fall, Target Falls; FMove
4 Ranged Disarm* +0 +0 Disarm, +3 DC to Disarm
4 Accurate Shot* +2 -2 Weapon Strike
4 Quick Shot +1 +0 Weapon +2 DC Strike
Cowboy Skills
3 Weapon Element*: Chain & Rope Weapons, Handguns, Whips
10 Immunity to Venom : LS Immunity to Venom (Immunity: All terrestrial poisons and chemical warfare agents) 0
10 unfazable: +20 PRE (20 Active Points); Limited Power only vs. Pre attacks (-1)
3 Cost diffrence for affects Desolid on peacekeeper: Custom Power (3 Active Points) 0

Perks
1 Money: Well Off

Talents
6 Combat Luck (3 PD/3 ED)

Skills
13 Animal Handler (Birds, Bovines, Camels, Canines, Equines, Felines, Other Primate, Raptors, Reptiles & Amphibians, Ursines) 13-
6 TF: Riding Animals, Carts & Carriages, Rafts, Small Rowed Boats, Two-Wheeled Motorized Ground Vehicles
4 KS World Wild Life: Animals around the world 13-
6 +2 with any three related Skills: Riding, roping, Takedown
4 PS: Rodeo Cowboy 13-
3 PS Animal Wrangler 12-
5 Riding 13-
Languages
0 1) Language: English (fluent conversation; literate) (3 Active Points)
1 2) Language: Spanish (basic conversation)
1 3) Apache: Apache (basic conversation)
2 4) Language: Texapacho (fluent conversation)
1 AK: Chaco Canyon Region 8-
5 Survival (Desert, Mountain, Temperate/Subtropical Plains) 12-
3 Tracking 12-
3 Streetwise 12-
3 Gambling 12-
3 Bribery 12-
3 Paramedics 12-
8 +4 with Perception
3 Climbing 12-
5 Breakfall* 13-
3 Fast Draw 12-
3 +1 with any three maneuvers or a tight group of attacks
6 Penalty Skill Levels: +3 vs. Hit Location modifiers with a tight group of attacks(Handguns)
10 WF: Blades, Clubs, Common Melee Weapons, Fist-Loads, Unarmed Combat, Boomerangs and Throwing Clubs, Chain & Rope Weapons, Handguns, Off Hand, Rifles, Shotguns, Thrown Chain & Rope Weapons, Thrown Knives, Axes, and Darts, Thrown Rocks, Whips
Stealth Skills
7 1) Stealth 14-
7 2) Shadowing 14-
3 3) Concealment 12-
6 4) +2 Stealth, Shadowing, Concealment
Everyman skills
0 Acting 8-
0 Conversation 8-
0 Deduction 8-
0 Persuasion 8-
Banked points

Total Powers & Skill Cost: 185
Total Cost: 241

105+ Disadvantages
10 Social Limitation Heavy Drinker: (Frequently; Minor)
15 Psychological Limitation Overconfidence (He can Ride Anything): (Common; Strong)
5 Rivalry: Professional (Rick McCorrmick Fellow Rodeo Cowboy; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
10 Distinctive Features: Scar on Face where he was Kicked by a Bull (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses)
10 Social Limitation : Crass American (Occasionally; Major)
86 Experience Points

Total Disadvantage Points: 241

Standard Equipment:
Cost Powers END
Weapons (, )
Texas Lariat: Stretching 5", Requires A PS: Lasso Use Skill Roll (No Active Point penalty to Skill Roll; 0) (25 Active Points); 1 Recoverable Charge (-1 1/4), OAF (-1), Gestures, Requires Gestures throughout (Requires both hands; -1), Cannot Do Damage (-1/2), Restrainable (-1/2), Can Only Perform Grabs And Throws (-1/2), Always Direct (-1/4), no Noncombat Stretching (-1/4), No Velocity Damage (-1/4), Range Modifier Applies (-1/4), Concentration (1/2 DCV; -1/4) (, ) [1 rc]
.38 Derringer: (Total: 24 Active Cost, 5 Real Cost) Killing Attack – Ranged 1d6 (15 Active Points); 2 Charges (-1 1/2), OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), Real Weapon (-1/4), Beam (-1/4) (Real Cost: 3) plus Negative Skill Levels (-2 with OCV) (6 Active Points); 2 Charges (-1 1/2), OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), Real Weapon (-1/4) (Real Cost: 1) plus Negative Penalty Skill Levels (increase Range Modifier character suffers with Derringer by -2) (3 Active Points); 2 Charges (-1 1/2), OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), Real Weapon (-1/4) (Real Cost: 1) (, ) 2
Bowie Knife: Killing Attack – Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2), Ranged (
1/2) (30 Active Points); OAF (-1), STR Minimum 6-14 (-1/2), Real Weapon (-1/4) (, ) Note: Can be Thrown 0

.45 (Colt Peacemaker): Killing Attack – Ranged 2d6-1, 1 STUN Multiplier (1/4), Affects Desolidified Any form of Desolidification (+1/2) (44 Active Points); STR Minimum 12 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 6 Charges (-3/4), Beam (-1/4), Real Weapon (-1/4) (, ) 6

.30-06 (Springfield M1903): (Total: 55 Active Cost, 14 Real Cost) Killing Attack – Ranged 2d6+1, 1 STUN Multiplier (1/4) (44 Active Points); STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 5 Charges (-3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 9) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) plus +2 vs Range (6 Active Points); OAF (-1) (Real Cost: 3) (, ) 5

.45 ACP (M1911A1): (Total: 36 Active Cost, 10 Real Cost) Killing Attack – Ranged 2d6-1, 1 STUN Multiplier (1/4) (31 Active Points); STR Minimum 9 (STR Min. Cannot Add/Subtract Damage; -1), OAF (-1), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 8) plus +1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4) (Real Cost: 2) (, ) 7

12 ga Double Barrel Coach Gun: Multipower, 90-point reserve, all slots Autofire (2 shots; +1/4) (112 Active Points); all slots 2 Charges (-1 1/2), OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), Real Weapon (-1/4) (, )

u 1) Standard Slug: RKA 2 1/2d6 (40 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), Limited Range – 50" (-1/4), Beam (-1/4), Real Weapon (-1/4) (, ) 0

u 2) Standard Shot (Open Choke): RKA 2 1/2d6, Area Of Effect (9" Cone; 1) (80 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), No Range (-1/2), Reduced Penetration (-1/4), Reduced By Range (-1/4), Real Weapon (-1/4) (, ) 0
Sword, Short: Killing Attack – Hand-To-Hand 1d6 (1d6
1 w/STR), Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4) (, ) 0

Defenses (, )

Amulet of The Shaman: Damage Resistance (2 PD/2 ED); IIF (-1/4) (, ) 0
$12 Boots, Heavy Leather: Armor (2 PD/1 ED) (6 Active Points); Independent (-2), Mass (Normal; -1), OIF (-1/2), Real Armor (-1/4) ($12, 0.80kg) Note: protects 17-18; also known as Cowboy boots 0

Leather Vest: Armor (1 PD/1 ED) (3 Active Points); Independent (-2), Normal Mass (-1), Activation Roll 12- (Protect hit locations 9-12 only; -3/4), OIF Durable (-1/2), Real Armor (-1/4) ($30, ) Note: Only protects location 9-12 0

Duster: Armor (2 PD/1 ED) (6 Active Points); Independent (-2), Normal Mass (-1), Activation Roll 12- (-3/4), OIF Durable (-1/2), Real Armor (-1/4) (, ) Note: Only protects Locations 7-16 0
$12 Gloves: Armor (1 PD/0 ED) (3 Active Points); Independent (-2), Normal Mass (-1), OIF Durable (-1/2), Real Armor (-1/4) ($12, ) Note: only protects Location 5 0

Gear
Saddlebags ($15, 3.00kg) Note: Body 3_Def 2 0
Rope, Hemp (8") ($10, 5.00kg) Note: Body 2_Def 2 0


Range 0-4 5-8 9-16 17-32 33-64 65-128
RMod 0 -2 -4 -6 -8 -10


DEX: 16 SPD: 3 ECV: 4
Phases: 4, 8, 12
5/6 PD (2/3 rPD) 4/5 ED (2/3 rED) MD: 0
END: 26 STUN: 29 BODY: 11


Roll Location STUNx NSTUN BODYx To Hit
3-5 Head x5 x2 x2 -8
6 Hands x1 x1/2 x1/2 -6
7-8 Arms x2 x1/2 x1/2 -5
9 Shoulders x3 x1 x1 -5
10-11 Chest x3 x1 x1 -3
12 Stomach x4 x1.5 x1 -7
13 Vitals x4 x1.5 x2 -8
14 Thighs x2 x1 x1 -4
15-16 Legs x2 x1/2 x1/2 -6
17-18 Feet x1 x1/2 x1/2 -8


Bio:

Height: 1.98 m Hair: Brown
Weight: 99.00 kg Eyes: Brown
Appearance: Dusty cowboy hat, bandana around neck, leather vest, jeans, shirt, and chaps carrying a saddle and Tack.
Background: Kurt Morson grew up on a cattle ranch in south Texas just as the Great War was coming to a close. As the son of a ranch hand Kurt learned at an early age the skills needed on a cattle ranch. Under his father watchful eye Kurt skills at riding and Roping grew. Kurt’s affinity for animals also grew and he begins to look for more and more thrilling challenges like bull riding, Bareback Bronco riding, steer wrestling and roping drills. Kurt soon joined the Rodeo circuit and regularly placed in all the events he entered it was here that he met Rick McCorrmick. Rick like Kurt was a master rider and roper and they hit off a friendly but intense competition between them each trying to out do the other always looking for the most exciting ride they could find. It was during this time that while trying to best Rick during a bull riding event Kurt drew a bull named Black Tornado and while Kurt hung on for the full time as he was tossed the bull right hoof caught him in the face bringing him down hard the scar it left across his face would never heal right but won the event. As the depression hit the rodeo circuit fell through rodeo cowboys like Kurt began looking for work. He wandered the west working odd jobs across the country sideshow, ranch work, even a few Wild West shows. It was here in the wild west shows the Kurt picked up some of his odder riding skills to please the crowds. It was also here that Kurt learned the Drink, though a heavy drinker Kurt still tended to only drink socially never by himself the thought of a man drinking alone bothers him deep inside. Kurt was also able to find work as the animal wrangler on a budding movie industry. Kurt learned how to deal many animals and birds while helping on the sets of many movies Hawks, Cats, Chimps, Dogs, Bears and Varies of Reptiles. While he was learning how to handle and Take care of the reptiles Kurt was Bitten by a Rattle Snake his Trainer quickly admimstered the anti-venom. After his recovery Kurt started to look for ways to become resistance to Reptile venoms after talking to his teacher and others that handle snakes Kurt followed their advice and begin getting dosed with small doses of venom slowly building up his immunity to the venoms. Kurt still competes in rodeos when he can find them. When the Letter came Kurt saw an opportunity of a lifetime see the world maybe even a chance to show off the skills of a great American Cowboy. So off he went and joined up will he find adventure only time will tell?

Kurt Morson

Adventure Earth Company shadowwalker