Kurt Morson

The Rodeo "Ninja" Cowboy

Description:

Name: Kurt Morson Player: Warren


Val Char Base Cost 13 STR 10 3 16 DEX 10 18 13 CON 10 6 11 BODY 10 2 13 INT 10 3 12 EGO 10 4 15 PRE 10 5 10 COM 10 0 5/6 PD 3 2 4/5 ED 3 1 3 SPD 2.6 4 6 REC 6 0 26 END 26 0 29 STUN 25 4 6” RUN 6 0 2” SWIM 2 0 2 1/2” LEAP 3 0
STR Roll: 12- Run: 6” DEX Roll: 12- Swim: 2” CON Roll: 12- Leap: 2 1/2” INT Roll: 12- EGO Roll: 11- PER Roll 12-
Disadvantages Pts Normal Characteristic Maxima No Age Restriction 0 Social Limitation Heavy Drinker: (Frequently, Minor) 10 Psychological Limitation Overconfidence (He can Ride Anything): (Common, Strong) 15 Rivalry: Professional (Rick McCorrmick Fellow Rodeo Cowboy; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry) 5 Distinctive Features: Scar on Face where he was Kicked by a Bull (Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 10 Social Limitation : Crass American (Occasionally, Major) 10

XP 18 Base Points : 105 Disads Total + 50 Experience Spent + 18 Total Cost = 173


Pts. Skill/Perk/Talent/Power END 3 Immunity to Venom : LS Immunity to Venom (Immunity: Zootoxins) (5 Active Points); Activation Roll 14- (This represents that his has not had access to all venoms; -1/2) 0 2 unfazable: +5 PRE (5 Active Points); Limited Power only vs. Pre attacks (-1)

3 Takedown: 1/2 Phase, +1 OCV, +1 DCV, 2 1/2d6 Strike; Target Falls 3 Martial Grab: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 23 STR for holding on 4 Martial Disarm: 1/2 Phase, -1 OCV, +1 DCV, Disarm; 23 STR to Disarm 3 Flying Tackle: 1/2 Phase, +0 OCV, -1 DCV, 2 1/2d6 +v/5 Strike; You Fall, Target Falls; FMove 4 Ranged Disarm: 1/2 Phase, +0 OCV, +0 DCV, Range +0, Disarm, +3 DC to Disarm 4 Accurate Shot: 1/2 Phase, +2 OCV, -2 DCV, Range +2, Weapon Strike 3 Weapon Element: Chain & Rope Weapons, Handguns, Whips

12 Animal Handler (Birds, Bovines, Camels, Canines, Equines, Felines, Raptors, Reptiles & Amphibians, Ursines) 13- 6 TF: Riding Animals, Carts & Carriages, Rafts, Small Rowed Boats, Two-Wheeled Motorized Ground Vehicles 4 KS World Wild Life: Animals around the world 13- 6 +2 with any three related Skills: Riding, roping, Takedown 4 PS: Rodeo Cowboy 13- 3 PS Animal Wrangler 12- 0 Language: English (basic conversation; literate) (2 Active Points) 1 Language: Spanish (basic conversation) 5 Riding 13- 3 Streetwise 12- 3 Tracking 12- 3 Survival (Desert, Temperate/Subtropical Plains) 12- 3 Gambling 12- 3 Bribery 12- 3 Fast Draw 12- 3 Paramedics 12- 5 Stealth 13- 5 Shadowing 13- 3 Breakfall 12- 8 WF: Blades, Boomerangs and Throwing Clubs, Clubs, Fist-Loads, Handguns, Off Hand, Rifles, Shotguns, Thrown Chain & Rope Weapons, Thrown Knives, Axes, and Darts, Thrown Rocks, Unarmed Combat, Whips 3 +1 with any three maneuvers or a tight group of attacks 6 Penalty Skill Levels: +3 vs. Hit Location modifiers with a tight group of attacks(Handguns) 0 Acting 8- 0 Climbing 8- 0 Concealment 8- 0 Conversation 8- 0 Deduction 8- 0 Persuasion 8- $30 Soft Leather: Armor (1 PD/1 ED) (3 Active Points); Independent (2), Activation Roll 12 (-3/4), OIF Durable (-1/2), Real Armor (-1/4) 0 .38 Derringer: Killing Attack – Ranged 1d6 (-2 OCV, -2 vs Range) (7 Active Points); 2 Charges (-1 1/2), OAF (-1), STR Minimum 4 (STR Min. Cannot Add/Subtract Damage; -3/4), Beam (-1/4), Real Weapon (-1/4) [2] Bowie knife: Killing Attack – Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2), Ranged (+1/2) (30 Active Points); OAF (-1), STR Minimum 6 (-1/2), Real Weapon (-1/4) [Notes: Can Be Thrown] 0 Lariat : Stretching 10”, Requires A Skill PS Rodeo Cowboy use Roll (No Active Point penalty to Skill Roll; +0) (50 Active Points); 1 Recoverable Charge (-1 1/4), Gestures, Requires Gestures throughout (Requires both hands; -1), OAF (-1), Restrainable (-1/2), Cannot Do Damage (-1/2), Always Direct (-1/4), Concentration (1/2 DCV; -1/4), No Velocity Damage (-1/4), no Noncombat Stretching (-1/4), Range Modifier Applies (-1/4) [1 rc] .45 ACP: Killing Attack – Ranged 2d6-1, +1 STUN Multiplier (+1/4) (31 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), 7 Charges (-1/2), Beam (-1/4), Real Weapon (-1/4) [Notes: has +1 OCV] [7] Amulet of the Shaman: Damage Resistance (2 PD/2 ED); IIF (-1/4) 0 12 ga Double Barrel Coach Gun: Multipower, 90-point reserve, all slots Autofire (2 shots; +1/4) (112 Active Points); all slots 2 Charges (-1 1/2), OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), Real Weapon (-1/4) u 1) Standard Slug: RKA 2 1/2d6 (40 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), Limited Range – 50” (-1/4), Beam (-1/4), Real Weapon (-1/4) 0 u 2) Standard Shot (Open Choke): RKA 2 1/2d6, Area Of Effect (9” Cone; +1) (80 Active Points); OAF (-1), STR Minimum 1-5 (STR Min. Cannot Add/Subtract Damage; -3/4), No Range (-1/2), Reduced Penetration (-1/4), Reduced By Range (-1/4), Real Weapon (-1/4) 0 Sword, Short: Killing Attack – Hand-To-Hand 1d6, Reduced Endurance (0 END; +1/2) (22 Active Points); OAF (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4) 0 Adjustment+ Adjustment+ Final OCV: Final DCV:

5 : Powers Cost
116 + Skills Cost
52 + Characteristics Cost
173 = Total Cost  Base OCV:  5 Base DCV:  5

Levels: +1 with any three maneuvers or a tight group of attacks,+1 OCV (5 Active Points); OAF (-1), Real Weapon (-1/4)


Combat Maneuvers Name Phase OCV DCV Effect Block 1/2 +0 +0 Block, Abort Brace 0 +2 1/2 +2 vs. Range Mod. Disarm 1/2 -2 +0 Can disarm Dodge 1/2 - +3 Abort, vs. all attacks Grab 1/2 -1 -2 Grab two limbs Grab By 1/2 -3 -4 Move and Grab Haymaker 1/2* +0 -5 +4DC to attack Move By 1/2 -2 -2 STR/2 + v/5 Move Through 1/2 -v/5 -3 STR + v/3 Set 1 +1 +0 Ranged attacks only Strike 1/2 +0 +0 STR or weapon Takedown 1/2 +1 +1 2 1/2d6 Strike; Target Falls Martial Grab 1/2 -1 -1 Grab Two Limbs, 23 STR for holding on Martial Disarm 1/2 -1 +1 Disarm; 23 STR to Disarm Flying Tackle 1/2 +0 -1 2 1/2d6 +v/5 Strike; You Fall, Target Falls; FMove Ranged Disarm* 1/2 +0 +0 Disarm, +3 DC to Disarm Accurate Shot* 1/2 +2 -2 Weapon Strike
Range 0-4 5-8 9-16 17-32 33-64 65-128 RMod 0 -2 -4 -6 -8 -10
DEX: 16 SPD: 3 ECV: 4 Phases: 4, 8, 12 5/6 PD (2/3 rPD) 4/5 ED (2/3 rED) MD: 0 END: 26 STUN: 29 BODY: 11
Roll Location STUNx NSTUN BODYx To Hit 3-5 Head x5×2 x2 -8 6 Hands x1×1/2×1/2 -6 7-8 Arms x2×1/2×1/2 -5 9 Shoulders x3×1 x1 -5 10-11 Chest x3×1 x1 -3 12 Stomach x4×1.5×1 -7 13 Vitals x4×1.5×2 -8 14 Thighs x2×1 x1 -4 15-16 Legs x2×1/2×1/2 -6 17-18 Feet x1×1/2×1/2 -8
Bio:

Height: 1.98 m Hair: Brown Weight: 99.00 kg Eyes: Brown Appearance: Dusty cowboy hat, bandana around neck, leather vest, jeans, shirt, and chaps carrying a saddle and Tack. Background: Kurt Morson grew up on a cattle ranch in south Texas just as the Great War was coming to a close. As the son of a ranch hand Kurt learned at an early age the skills needed on a cattle ranch. Under his father watchful eye Kurt skills at riding and Roping grew. Kurt’s affinity for animals also grew and he begins to look for more and more thrilling challenges like bull riding, Bareback Bronco riding, steer wrestling and roping drills. Kurt soon joined the Rodeo circuit and regularly placed in all the events he entered it was here that he met Rick McCorrmick. Rick like Kurt was a master rider and roper and they hit off a friendly but intense competition between them each trying to out do the other always looking for the most exciting ride they could find. It was during this time that while trying to best Rick during a bull riding event Kurt drew a bull named Black Tornado and while Kurt hung on for the full time as he was tossed the bull right hoof caught him in the face bringing him down hard the scar it left across his face would never heal right but won the event. As the depression hit the rodeo circuit fell through rodeo cowboys like Kurt began looking for work. He wandered the west working odd jobs across the country sideshow, ranch work, even a few Wild West shows. It was here in the wild west shows the Kurt picked up some of his odder riding skills to please the crowds. It was also here that Kurt learned the Drink, though a heavy drinker Kurt still tended to only drink socially never by himself the thought of a man drinking alone bothers him deep inside. Kurt was also able to find work as the animal wrangler on a budding movie industry. Kurt learned how to deal many animals and birds while helping on the sets of many movies Hawks, Cats, Chimps, Dogs, Bears and Varies of Reptiles. While he was learning how to handle and Take care of the reptiles Kurt was Bitten by a Rattle Snake his Trainer quickly admimstered the anti-venom. After his recovery Kurt started to look for ways to become resistance to Reptile venoms after talking to his teacher and others that handle snakes Kurt followed their advice and begin getting dosed with small doses of venom slowly building up his immunity to the venoms. Kurt still competes in rodeos when he can find them. When the Letter came Kurt saw an opportunity of a lifetime see the world maybe even a chance to show off the skills of a great American Cowboy. So off he went and joined up will he find adventure only time will tell?

Kurt Morson

Adventure Earth Company shadowwalker